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Melissa Pons

Melissa Pons

field recordist & sound designer

Category: SFX

‘Wolf Soundscapes’ is out!

If you have been reading this blog for a while, you might know that last month I spend 12 days at a Wolf Center recording over a… Read more “‘Wolf Soundscapes’ is out!”

November 30, 2020November 30, 2020 by melissa pons

Wolf Field Recording Project

Hi! I started to write this post shortly after I launched a small funding campaign on Ko-Fi that would be able to cover the expenses of spending… Read more “Wolf Field Recording Project”

September 6, 2020October 22, 2020 by melissa pons

A method for organizing field recordings – part 2

Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after… Read more “A method for organizing field recordings – part 2”

April 12, 2020November 15, 2020 by melissa pons

A Method for Organizing Field Recordings – part 1

This is an article I have been wanting to write for a long time and it was recently that I felt very secure about this method. To… Read more “A Method for Organizing Field Recordings – part 1”

April 4, 2020June 2, 2020 by melissa pons

Thinking Natural Soundscapes in Films

Being a natural environment enthusiast, a field recordist and a sound designer it has been great to research for this article. There I mention Chris Watson approach… Read more “Thinking Natural Soundscapes in Films”

December 10, 2018December 10, 2018 by melissa pons

The Wind Rises – sound design analysis I – the oneiric realm of Jiro (part 2)

Part 1 of this analysis can be read here. 6/ [00:54:54] / A world with pyramids After his stay in Germany, Jiro proceeded west, sent by his… Read more “The Wind Rises – sound design analysis I – the oneiric realm of Jiro (part 2)”

April 30, 2017March 15, 2018 by melissa pons

The Wind Rises sound design analysis I – the oneiric realm of Jiro (part 1)

The oneiric realm in this analysis concerns the dreams that Jiro experiences when he is sleeping and the visions that predict the outcome of a new aircraft construction… Read more “The Wind Rises sound design analysis I – the oneiric realm of Jiro (part 1)”

April 24, 2017May 1, 2017 by melissa pons

PSE Hybrid Library Review

Below I link the first review for AudioNewsRoom I’ve done on the impressive Pro Sound Effects Hybrid Library. This was the first of three where I go… Read more “PSE Hybrid Library Review”

November 30, 2016 by melissa pons

File Naming for (Mobile) Games

Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts… Read more “File Naming for (Mobile) Games”

December 10, 2013May 7, 2017 by melissa pons

Air Conditioned Sound is your friend too

Whilst we spent time and brain cells to cut off air conditioned from a lot of recordings, some weeks ago, in the studio, my friend and owner… Read more “Air Conditioned Sound is your friend too”

October 19, 2012January 14, 2013 by melissa pons

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